Sigh No More has sold over four million copies in the U.K., two million in the U.S, and nearly 200,000 records in Canada since its release. band exploded onto an already-crowded music scene. It’s a return to their debut 2009 album Sigh No More, when the U.K. Compared to the agony expressed in their earlier music, the new album suggests frontman Marcus Mumford’s made peace with hisyouthful angst.Īfter the band’s third album, Wilder Mind, failed to feature any of the band’s signature banjo, Delta gives it a triumphant return. The hopeful undertones of Delta’s lyrics offer a more mature outlook on romance and relationships than any of the band’s previous albums. Each song is a unique, emotional build towards catharsis. Nine years since the release of their debut album, Mumford and Sons have returned to their roots.ĭelta, released last Friday, delivers 14 tightly-written, yearning-filled folk tracks.
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The trailer opened with "Xbox Game Studios Presents" and no other publisher information was given, meaning Tell Me Why is likely to be an Xbox exclusive published by Xbox Game Studios. The game also coming to Xbox Game Pass when it launches, a further indication that the game will be at least a timed exclusive. Whether the game was planned to be episodic while it was in development is unknown. What this means yet is not entirely clear. All three chapters of the game are coming in 2020, meaning the game is episodic in its structure, but not its release schedule. Set in beautiful small-town Alaska, Tell Me Why features true-to-life characters, mature themes and gripping choices."Īnother detail revealed was that one of the twins, Tyler, is a transgender man. "We are especially grateful to Microsoft for its full support, openness and help regarding Tyler’s identity and character, as a transgender man,” said game director Florent Guillaume in a press release.ĭontnod's has a history of releasing these narrative adventure games like Life is Strange 2in an episodic format. The trailer indicates that Tell Me Why does and does not conform to this structure. The YouTube video description lists it as an "intimate thriller, twins Tyler and Alyson use their special bond to unravel mysteries of their loving but troubled childhood. Graphically, it also looks a lot like it may be running on the same engine as Life is Strange, although the facial animations are far more detailed than anything in that series of games. Much like the character-driven Life is Strange, Tell Me Why appears to be a story where the focus is the intimate relationship between two characters with a supernatural twist. The trailer stars a pair of teenage twins who are very close. RELATED: Obsidian Entertainment's Newest IP Features a Surprising Twist Fans of the Life is Strange franchise should be excited for this one as it looks like it shares a lot of the same DNA. The Life is Strangeand Vampyr developer is working on yet another new game, entitled Tell Me Why. At Microsoft's XO19 conference, Dontnod Entertainment announced a brand new game. Properly investing in the right aspects of your hamlet at the right time is just as important as making wise decisions in battle. Whether they relax through quiet meditation, or through the fleshy pleasures of the neighborhood brothel, paying for a few nights worth of recuperation can save them from breaking in the next dungeon. Of course, the Abbey and Bar are necessary to provide comfort, meaning, and solace to your men. The Sanitarium will remove diseases of the mind and body (for a steep fee) that may otherwise render a hero useless. Services provided at the Guild and Blacksmith can improve your warriors’ skills and equipment. The Stagecoach ferries fresh meat and raw recruits to bolster your ranks and replace the fallen. Each aspect of the hamlet plays a crucial role in fighting the dark. In the hamlet, you are the omniscient master of the land, deciding who to hire, who to send on adventures, and which institutions to upgrade. The violence of your ancestor’s grand estate, overrun with monsters and turned into a pit of terror and malice, crashes full-on into the psyche of your mercenaries, leaving them ruined, shaking, hollowed-out shells of themselves. The quips are limited to vicious cursing, gleeful celebrations of cruelty after a precision strike, and the occasional surprised exclamation that something good has happened for once. There are no doe-eyed youths fighting for justice to be found, only grizzled veterans, zealots, and criminals who share a lust for coin. Violence is neatly compartmentalized in one area, and the personality and sanity of the protagonists are kept safely quarantined away in another, never to meet. Nathan Drake, with his ability to break a man’s neck one minute and make a lighthearted quip the next, is the poster child for video game psychopathy. RPGs see parties of cheery young adventurers slaughter their way through entire countrysides worth of kobolds and giant rats for the sake of justice and good. Most games gloss right over the psychological effects of combat and stress. |
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